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	<title>ProtoRPG Blog</title>
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	<link>http://blog.protorpg.com</link>
	<description>Javascript is fun</description>
	<pubDate>Wed, 25 Jun 2008 14:12:19 +0000</pubDate>
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		<title>ProtoRPG 0.1.1 released</title>
		<link>http://blog.protorpg.com/2008/06/protorpg-011-released/</link>
		<comments>http://blog.protorpg.com/2008/06/protorpg-011-released/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 14:12:19 +0000</pubDate>
		<dc:creator>Pierre</dc:creator>
		
		<category><![CDATA[Programming]]></category>

		<category><![CDATA[ProtoRPG]]></category>

		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://blog.protorpg.com/?p=7</guid>
		<description><![CDATA[I&#8217;ve been busy redoing another web site of mine - as well as traveling a bit - but I finally got around to add loading/saving to ProtoRPG, which marks another release. Each map can be marked to save items and/or population, so that when the player comes back again items that have been picked or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been busy redoing another web site of mine - as well as traveling a bit - but I finally got around to add loading/saving to ProtoRPG, which marks another release. Each map can be marked to save items and/or population, so that when the player comes back again items that have been picked or moved are preserved, as well as the position of NPC.</p>
<p>On the server side there&#8217;s a PHP script with a simple login/password system (if a new user name is entered, a user account is automatically created at the time of saving).</p>
<p>On another note I&#8217;ve been experimenting with the &lt;audio&gt; tag and its simple Javascript interface (this is a HTML 5 feature). It seems that as of now only Opera 9.5 supports it on Windows. Firefox is likely to support it in the next 3.1 release, and Safari 3 doesn&#8217;t seem to have it <a href="http://webkit.org/blog/140/html5-media-support/">despite claiming to</a> (well maybe it does in MacOS, but I had no luck with the Windows version). Internet Explorer ? Ahahah, good one&#8230;</p>
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		<title>Demo available as stand-alone</title>
		<link>http://blog.protorpg.com/2008/04/demo-available-as-stand-alone/</link>
		<comments>http://blog.protorpg.com/2008/04/demo-available-as-stand-alone/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 16:33:07 +0000</pubDate>
		<dc:creator>Pierre</dc:creator>
		
		<category><![CDATA[ProtoRPG]]></category>

		<guid isPermaLink="false">http://blog.protorpg.com/?p=6</guid>
		<description><![CDATA[To help anyone who might want to get a peak at how the game files are put together, and possibly write his or her own games, I&#8217;ve released the Prologue mini-demo as a standalone ZIP file that can be run locally. This will be a lot more comfortable to check out what is going on, [...]]]></description>
			<content:encoded><![CDATA[<p>To help anyone who might want to get a peak at how the game files are put together, and possibly write his or her own games, I&#8217;ve released the Prologue mini-demo as <a href="http://www.protorpg.com/binaries/protorpg_demo.zip">a standalone ZIP file</a> that can be run locally. This will be a lot more comfortable to check out what is going on, get started on a new game and debug.</p>
<p>You&#8217;ll need to put <a href="http://www.prototypejs.org">Prototype</a> and <a href="http://script.aculo.us">Script.aculo.us</a> into the <em>javascripts</em> subdirectory for the whole thing to work.</p>
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		<title>A word about the license</title>
		<link>http://blog.protorpg.com/2008/04/a-word-about-the-license/</link>
		<comments>http://blog.protorpg.com/2008/04/a-word-about-the-license/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 10:55:01 +0000</pubDate>
		<dc:creator>Pierre</dc:creator>
		
		<category><![CDATA[ProtoRPG]]></category>

		<category><![CDATA[license]]></category>

		<guid isPermaLink="false">http://blog.protorpg.com/?p=4</guid>
		<description><![CDATA[To answer Rufex&#8217;s previous comment, I haven&#8217;t had much time to think about how to license ProtoRPG. I&#8217;m all in favor of open-source (and Javascript nature makes it a natural fit for such distribution), and wanted to go that way. As most people, I&#8217;ve bills to pay, but unlike most people, no income stream provided [...]]]></description>
			<content:encoded><![CDATA[<p>To answer Rufex&#8217;s previous comment, I haven&#8217;t had much time to think about how to license ProtoRPG. I&#8217;m all in favor of open-source (and Javascript nature makes it a natural fit for such distribution), and wanted to go that way. As most people, I&#8217;ve bills to pay, but unlike most people, no income stream provided by a daily job&#8230; So I&#8217;d love to see other people use and/or improve the code, but if anyone makes money off my work I find it fair to have a slice of it. Hence the &#8220;free for non-commercial&#8221; approach. I know there&#8217;s a bunch of properly written open license out there that can fit this model, so I&#8217;ll switch to one of those when I find the right one (suggestions welcome).</p>
<p>What about the source code ? It&#8217;s coming, I just need to pretty-up everything so that it looks more than just shredded spaghettis and is meaningful to people. Stay tuned (or use your RSS feed reader!).</p>
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		<title>ProtoRPG 0.1.0 released</title>
		<link>http://blog.protorpg.com/2008/04/protorpg-010-released/</link>
		<comments>http://blog.protorpg.com/2008/04/protorpg-010-released/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 16:35:52 +0000</pubDate>
		<dc:creator>Pierre</dc:creator>
		
		<category><![CDATA[ProtoRPG]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[Prototype]]></category>

		<category><![CDATA[script.aculo.us]]></category>

		<guid isPermaLink="false">http://blog.protorpg.com/?p=3</guid>
		<description><![CDATA[I&#8217;m releasing the first version of ProtoRPG today. I&#8217;ve always had a fondness for classic RPG games (starting with Ultima V running on a 8086 PC) and thought that running something like this should be doable in a modern browser. So what is ProtoRPG exactly ?

It&#8217;s a RPG game that runs in a browser.
It&#8217;s written [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m releasing the first version of ProtoRPG today. I&#8217;ve always had a fondness for classic RPG games (starting with <a href="http://en.wikipedia.org/wiki/Ultima_V">Ultima V</a> running on a 8086 PC) and thought that running something like this should be doable in a modern browser. So what is ProtoRPG exactly ?</p>
<ul>
<li>It&#8217;s a RPG game that runs in a browser.</li>
<li>It&#8217;s written in Javascript and built with the Prototype and Script.aculo.us frameworks. No plugin, no Flash, no download, no installation required.</li>
<li>It runs in all the modern browsers out there (tested on Firefox, IE 7.0, Opera 9, Safari 3, etc.).</li>
<li>It makes it easy to write your own games without doing any coding : all the content is in plain text and standard graphic files.</li>
</ul>
<p>It&#8217;s free for non-commercial uses (provided you give proper credits and link back). I wrote a mini-adventure as a demo, but due to my lack of any artistic skill it looks &#8220;somewhat average&#8221; (cough cough).<br />
<span id="more-3"></span></p>
<h6>What&#8217;s left to do?</h6>
<p>As implied by the version number, this is very much a work in progress, and there are millions of things that I need to add, like :</p>
<ul>
<li>Saving and loading (via AJAX and/or using the new Local Storage API that comes with newer browsers)</li>
<li>Sounds (using the new &lt;sound&gt; tag provided by HTML 5.0)</li>
<li>A magic system for casting spells and making potions</li>
<li>More commands for in-game scripting</li>
<li>Cut-scenes</li>
</ul>
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