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	<title>ProtoRPG Blog &#187; Programming</title>
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	<description>Javascript is fun</description>
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		<title>An update</title>
		<link>http://blog.protorpg.com/2008/10/an-update/</link>
		<comments>http://blog.protorpg.com/2008/10/an-update/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 14:25:46 +0000</pubDate>
		<dc:creator>Pierre</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ProtoRPG]]></category>

		<guid isPermaLink="false">http://blog.protorpg.com/?p=8</guid>
		<description><![CDATA[Development has been somewhat stalling for personal reasons but I&#8217;ve more time available now and am back at it again. I&#8217;ve gotten several request to release the source and I&#8217;m currently dolling up the code so that it is &#8220;edible&#8221;. While the source will be open, the license will remain something similar to the current [...]]]></description>
			<content:encoded><![CDATA[<p>Development has been somewhat stalling for personal reasons but I&#8217;ve more time available now and am back at it again. I&#8217;ve gotten several request to release the source and I&#8217;m currently dolling up the code so that it is &#8220;edible&#8221;. While the source will be open, the license will remain something similar to the current &#8220;free for non-commercial use&#8221;.</p>
<p>I&#8217;ve come to realize that it&#8217;s actually easier to release a software than it is to release some source code. Knowing that professional programmers might look at what I&#8217;ve written and form an opinion on my skill is somewhat intimidating. Debug code has to me removed, comments edited or added when necessary, etc. It&#8217;s (almost) easy to make a decent program, it&#8217;s something else to have elegant and efficient code under the hood.</p>
<p>I&#8217;m also taking the opportunity to tune and perfect a few things, most notably the combat and player stats system which I&#8217;m not very satisfied with.</p>
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		<title>ProtoRPG 0.1.1 released</title>
		<link>http://blog.protorpg.com/2008/06/protorpg-011-released/</link>
		<comments>http://blog.protorpg.com/2008/06/protorpg-011-released/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 14:12:19 +0000</pubDate>
		<dc:creator>Pierre</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ProtoRPG]]></category>
		<category><![CDATA[Javascript]]></category>

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		<description><![CDATA[I&#8217;ve been busy redoing another web site of mine &#8211; as well as traveling a bit &#8211; but I finally got around to add loading/saving to ProtoRPG, which marks another release. Each map can be marked to save items and/or population, so that when the player comes back again items that have been picked or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been busy redoing another web site of mine &#8211; as well as traveling a bit &#8211; but I finally got around to add loading/saving to ProtoRPG, which marks another release. Each map can be marked to save items and/or population, so that when the player comes back again items that have been picked or moved are preserved, as well as the position of NPC.</p>
<p>On the server side there&#8217;s a PHP script with a simple login/password system (if a new user name is entered, a user account is automatically created at the time of saving).</p>
<p>On another note I&#8217;ve been experimenting with the &lt;audio&gt; tag and its simple Javascript interface (this is a HTML 5 feature). It seems that as of now only Opera 9.5 supports it on Windows. Firefox is likely to support it in the next 3.1 release, and Safari 3 doesn&#8217;t seem to have it <a href="http://webkit.org/blog/140/html5-media-support/">despite claiming to</a> (well maybe it does in MacOS, but I had no luck with the Windows version). Internet Explorer ? Ahahah, good one&#8230;</p>
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