Archive for the 'Programming' Category

An update

Development has been somewhat stalling for personal reasons but I’ve more time available now and am back at it again. I’ve gotten several request to release the source and I’m currently dolling up the code so that it is “edible”. While the source will be open, the license will remain something similar to the current “free for non-commercial use”.

I’ve come to realize that it’s actually easier to release a software than it is to release some source code. Knowing that professional programmers might look at what I’ve written and form an opinion on my skill is somewhat intimidating. Debug code has to me removed, comments edited or added when necessary, etc. It’s (almost) easy to make a decent program, it’s something else to have elegant and efficient code under the hood.

I’m also taking the opportunity to tune and perfect a few things, most notably the combat and player stats system which I’m not very satisfied with.

ProtoRPG 0.1.1 released

I’ve been busy redoing another web site of mine – as well as traveling a bit – but I finally got around to add loading/saving to ProtoRPG, which marks another release. Each map can be marked to save items and/or population, so that when the player comes back again items that have been picked or moved are preserved, as well as the position of NPC.

On the server side there’s a PHP script with a simple login/password system (if a new user name is entered, a user account is automatically created at the time of saving).

On another note I’ve been experimenting with the <audio> tag and its simple Javascript interface (this is a HTML 5 feature). It seems that as of now only Opera 9.5 supports it on Windows. Firefox is likely to support it in the next 3.1 release, and Safari 3 doesn’t seem to have it despite claiming to (well maybe it does in MacOS, but I had no luck with the Windows version). Internet Explorer ? Ahahah, good one…